How to transfer legendary powers in Diablo 4

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diablofan
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How to transfer legendary powers in Diablo 4

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Let's say you found an awesome legendary sword, with great legendary power, for example:

  • Rapid: Basic Skills gain 30% Attack Speed

But, the stats on this sword are really not that great. In Diablo 4 you have an ability to extract this great legendary power into an aspect and transfer it to another weapon with much better stats!

Of course, if you find a great legendary item with excellent stats, but average power, you can also replace this power with a better one, once you found and extracted the power from another legendary item. If you imprint a rare item, it becomes a legendary item, and if you imprint a legendary item, it overwrites the existing aspect gaining the new effect. Apart from extracting aspects from legendary items, you can also find aspects from the Codex of Power.

Keep in mind that there are restrictions on where you can imprint certain legendary powers. For example, you can imprint an offensive power only to gloves, weapons and jewellery. Additionally, some slots will give the power additional Effectiveness, making it even stronger. This means, your best offensive legendary power should go a two-handed weapon as it provides +100% Effectiveness.

AspectsItem Slots
OffensiveGloves, 1H Weapon, 2H Weapon (+100% Effectiveness), Ring, Amulet (+50% Effectiveness)
DefensiveHelm, Chest, Pants, Amulet (+50% Effectiveness)
ResourceHelm, Ring, Amulet (+50% Effectiveness)
UtilityHelm, Chest, Boots, Gloves, Amulet (+50% Effectiveness)
MobilityBoots, Amulet (+50% Effectiveness)

The following are the legendary powers available to all hero classes:

PowerDetails
Disobedience (Defensive)Enemies afflicted with a damage over time effect deal
Edgemaster's (Offensive)Skills deal up X% increased damage based on the available resource when cast, receiving the full benefit while at full resource
Ghostwalker (Mobility)You may move freely through enemies while below X% total Life
Inner Calm (Offensive)Deal X% increased damage for each second you stand still
Might (Defensive)Basic skills grant 25% damage reduction for X seconds
Needleflare (Offensive)Thorns damage dealt has a X% chance to deal damage to all enemies around you
Protecting (Defensive)When struck, a magical bubble forms around you for 8 seconds, absorbing X damage. Can only occur once per X seconds
Pummeling (Offensive)Deal X% increased damage to Stunned, Knocked Down, and Frozen enemies
Rapid (Offensive)Basic skills game X% attack speed
Shared Misery (Utility)Lucky Strike: When you hit a Crowd Controlled enemy, there is up to X% chance for that Crowd Control effect to spread to another unaffected nearby enemy
Deflecting Barrier (Defensive)While you have a Barrier active, there is a X% chance to ignore incoming direct damage from Distant enemies
Expectant (Offensive)Enemies hit with Basic Skills increase the damage of your next Core Skill by X%
Protector (Defensive)Every X seconds, gain a Barrier absorbing up to X damage
Umbral (Resource)Restore X resource when you Crowd Control an enemy
Wind Striker (Mobility)Critical Strikes gran X% Movement Speed for 1 second. The duration can be extended

Different characters get different legendary powers:

Barbarian

Druid

Necromancer

Rogue

Sorcerer

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Re: How to transfer legendary powers in Diablo 4

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Barbarian

PowerDetails
Ancestral Force (Offensive)Hammer of the Ancients quakes outwards, dealing X% of its damage to enemies
Anemia (Utility)Lucky Hit: Direct damage against Bleeding enemies has up to a X% chance to Stun them for 2 seconds
Brawler's (Offensive)Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing X damage to nearby enemies
Bul-Kathos (Defensive)Leap creates an Earthquake that deals Y Physical damage over 4 seconds. While standing in Earthquakes, you gain X% increased Damage Reduction
Death Wish (Offensive)Gain X Thorns while Berserking
Echoing Fury (Resource)Your Shout skills generate X Fury per second while active
Numbing Wrath (Defensive)Each point of Fury generated while at maximum Fury grants X Fortify
Perpetual Stomping (Mobility)Damaging an enemy with a Kick or Ground Stomp resets Leap's Cooldown
Quickening Pulse (Offensive)Lucky Strike: Up to a X% chance to reduce the Cooldowns of your non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites
Relentless Berserker's (Utility)Lucky Hit: Damaging an enemy with a Core Skill has up to a X% chance to extend the duration of Berserking by 1 second. Double this duration if it was a Critical Strike
Slaking (Resource)Lucky Hit: You have up to a X% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy
Tempering Blows (Defensive)After Swapping weapons 6 times gain X Fortify
Dire Whirlwind (Offensive)Whirlwind's Critical Strike Change is increased by Y% for each second it is channeled, up to X%
Iron Warrior (Defensive)Iron Skin also makes you Unstoppable
Relentless Armsmaster (Resource)Gain X% increased Fury Generation while all damage bonuses from Walking Arsenal are active
Unrelenting Fury (Resource)Killing an enemy with a Core Skill refunds X% of its base Fury cost. Can only happen once per Skill cast
Veteran Brawler (Offensive)Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals Y% increased damage, up to X%
Windstriker (Offensive)After Swapping weapons 6 times gain XX% increased Attack Speed for 4 seconds
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Re: How to transfer legendary powers in Diablo 4

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Druid

PowerDetails
Ballistic (Utility)When you have Fortified Life your Earth Skills gain +3
Crashstone (Offensive)Earth Skills deal X% more Critical Strike damage to Crowd Controlled enemies
Cyclonic Force (Defensive)Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all nearby Allies
Mangled (Resource)Gain 1 Spirit when you are stuck as a Werebear
Mending Stone (Defensive)The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth skills replenishes X of your active Earthen Bulwark's barrier
Nighthowler's (Offensive)Blood Howl increases Critical Strike Chance by X%. In addition, Blood Howl also affects nearby Companions and Players for 3 seconds
Overcharged (Offensive)Lucky Hit: Up to Y% chance when dealing Lighting damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse X additional damage to nearby enemies
Quicksand (Utility)Damage from Earth skills Slow enemies hit by X% for 5 seconds
Retaliation (Offensive)Your Core Skills deal up to X% increased damage based on your percent Fortified Health
Shepherd's (Offensive)Core Skills deal an additional X% damage for each active Companion
Skinwalker's (Defensive)When you use a Shapeshifting Skill that changes your form, gain X Life. If you are at full Life, gain the same amount as Fortify
Stalking Beast (Defensive)Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strike for X seconds
Storm Beast's (Resource)Lucky Hit: Storm skills have up to a X% chance to grant 10 Spirit. Your base Storm Skills are now also Werewolf Skills
Stormshifter's (Utility)While Hurricane is active, gain +3 to your Shapeshifting Skills
Changeling's Debt (Resource)Werebear Skills restore X Spirit when you hit enemies afflicted by your Poisons. When Spirit is restores, your Poison effects are removed from the enemy
Rampaging Werebeast (Offensive)The duration of Grizzly Rage is increased by X seconds. IN addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration
Tempest (Offensive)Hurricane damage is increased by X% each second while active
The Unsatiated (Resource)After killing an enemy with Shred your ext Werewolf Skill generates Y% more Spirit and deals X increased damage
Ursine Horror (Offensive)Pulverize is now also a Earth skill. After casting Pulverize, tectonic spikes continue to deal X damage over 2 seconds
Vigorous (Defensive)Gain X% Damage Reduction while Shapeshifted into a Werewolf
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Re: How to transfer legendary powers in Diablo 4

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Necromancer

PowerDetails
Blighted (Offensive)The Shadowblight Passive deals Y% increased damage against Slowed or Chilled enemies, and X% increased damage against Stunned enemies instead
Blood Seeker's (Offensive)Blood Lance deals X% increased damage to its primary target per lanced target
Blood-bathed (Offensive)Blood Surge's nova echoes again after a short delay, dealing X% less damage
Bursting Bones (Offensive)When a segment of Bone Prison is destroyed or expired, it deals X damage in an area around itself
Empowering Reaper (Offensive)Each target hit along Sever's path increases the scythe's damage by Y% yo to X%
Fastblood (Utility)Blood Orbs reduce your Ultimate Cooldown by X seconds
Flesh-Rending (Utility)After Decompose spawns a Corpse gain X Essence
Grasping Veins (Utility)Enemies who are Stunned by Corpse Tendrils are also made Vulnerable for its duration. If the die while stunned, the have a X% change to spawn a Blood Orb
Hulking (Utility)Each time your Golem damages and enemy, its active Cooldown is reduced by X seconds
Possessed Blood (Offensive)When you pick up X Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent
Potent Blood (Resource)While at full Life, Blood Orbs grant X Essence
Reanimation (Offensive)Your Skeletons gain increased damage while alive up to X% after 10 seconds
Requiem (Utility)You gain X maximum Essence per active Minion
Sacrificial (Utility)Your Sacrifice bonuses are increased by X%
Swelling Curse (Offensive)Bone Spirit deals increased damage based on distance traveled, up to X%
The Damned (Offensive)You deal X% increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden
Void (Utility)Blight's defiled area, when spawned, Pulls in enemies around affected area
Torment (Utility)Critical Strikes with Bone Skills increase your Essence Regeneration by X% for 4 seconds
Torturous (Utility)Enemies afflicted by your Iron Maiden have a X% chance to be Stunned for 1 Second when the deal direct damage
Unyielding (Offensive)While Army of the Dead is active, your Minions gain X% Attack Speed and take 90% reduced damage
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Re: How to transfer legendary powers in Diablo 4

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Rogue

PowerDetails
Arrow Storms (Offensive)Lucky Hit: Your Ranged Skills have up to a 10% chance to create an arrow storm at the target's present location, dealing X Physical damage over 3 seconds. You can have up to 5 active arrow storms
Blast Trapper's (Offensive)Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a 30% chance to make them Vulnerable for 3 seconds
Branching Volleys (Offensive)Barrage's arrows have X% chance to split into 2 arrows whenever they ricochet
Cheat's (Defensive)You take X% less damage from Crow Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain +15% Movement Speed for 2 seconds
Corruption (Offensive)Your Imbuements have X% increased potency against Vulnerable enemies
Encircling Blades (Offensive)Flurry Damages enemies in a circle around you and deals X% increased damage
Energizing (Resource)Damaging an Injured enemy with a Basic Skill generates 5 Energy
Enshrouding (Defensive)Gain a Dark Shroud shadow every 3 seconds when standing still. Each Dark Shadow grants X% increase Damage Reduction
Explosive Verve (Utility)You Grenades count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain +X% increased Movement Speed for 3 seconds
Opportunist's (Offensive)When you break Concealment, you drop a cluster of Stun Grenades around your location that explode, dealing X total Physical damage and Stunning enemies for 0.25 seconds
Ravenous (Resource)Killing a Vulnerable enemy grants you X% increased Energy Regeneration for 4 seconds
Shadowslicer (Offensive)When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing X% of the base damage
Siphoned Protection (Defensive)Lucky Hit: Damaging a Vulnerable enemy with a Core SKill has up to a Z% chance to grant a Barrier for 5 seconds that absorbs Y damage up to a maximum of X
Sleeting Imbuements (Offensive)Your Rain of Arrows is always affected by all Imbuements Skills at once
Trickster's (Utility)Caltrops also throw a cluster of Stun Grenades that explode and deal X total Physical damage and Stunning enemies for 0.25 seconds
Uncanny Resilience (Defensive)Whenever you trigger a Lucky Hit gain Y% increased Damage Reduction for 5 seconds, up to a maximum of X%
Unstable Imbuements (Offensive)Casting a Skill that is Imbued creates an explosion around you, dealing X damage of the same type
Vengeful (Offensive)Lucky Hit: Making an enemy Vulnerable has up to a X% chance to grant +3% increased Critical Strike Chance for 3 seconds up to +9%
Volatile Blades (Offensive)Twisting Blades cause an explosion when they return to you, dealing Z damage and Y additional damage based on the distance the blades travel, up to 5 meters and X total damage
Volatile Shadows (Offensive)When a Dark Shroud shadow would be removed it explodes, dealing X Shadow damage around you
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Re: How to transfer legendary powers in Diablo 4

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Sorcerer

PowerDetails
Biting Cold (Offensive)When you Freeze an enemy there is a X% chance they become Vulnerable for 3 seconds
Charged (Mobility)Collecting Crackling Energy increasing your Movement Speed by X% for 4 seconds
Conflagration (Offensive)While Channeling Incinerate, your Burning damage is increased by X%
Control (Offensive)You deal X% more damage to Immobilized, Stunned or Frozen enemies
Efficiency (Offensive)Casting a Basic skill reduces the Mana cost of your next Core skill by X%
Elementalist's (Offensive)Core or Mastery Skills cast at or above 100 Mana gain a X% increased Critical Strike Chance
Flamewalker's (Mobility)Coming in contact with your Firewall grants you +X% Movement Speed for 4 seconds
Incendiary (Resource)Killing a Burning enemy grants Y% Mana Cost reduction for 4 seconds up to X%
Piercing Cold (Offensive)Ice Shards pierce Y times, dealing X% less damage per subsequent enemy hit
Prodigy's (Resource)Casting an Ultimate SKill restores X Mana
Recharging (Resource)Each time Chain Lighting bounces off you, gain X Mana
Rolling Thunder (Offensive)Charged Bolts pierce, but deal X% less damage
Seared Flesh (Utility)Every 5 times you deal Direct Fire Damage to an enemy, the are Immobilized for X seconds
Snowguard's (Defensive)While within you own Blizzard, you take X% less damage
Showveiled (Defensive)Casting Ice Armor makes you Unstoppable for X seconds
Splintering Energy (Offensive)Lightning Spear has a X% chance to spawn an additional Lightning Spear when you cast it
Storm Swell (Offensive)You deal X increased damage to Vulnerable enemies while you have a Barrier
Bounding Conduit (Mobility)Gain X% Movement Speed for 3 seconds after Teleporting
Unwavering (Defensive)Taking direct damage has X% chance to reset the Cooldown of one of your Defensive Skills
Three Curses (Offensive)Meteor deals X% increased Critical Strike Damage against Healthy targets
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